Our small teams are given full autonomy over their games.

Game Programmer

A self-driven programmer with a wide range of experience in game development? Equipped with some serious skills in #C and Unity?

That's me

Senior Game Artist

A versatile Game Artist with a sweet spot on mobile games? Mad skills with 3D software like Blender, Maya or 3DS Max?

That's me

Marketing Artist

A creative Marketing Artist who turns heads with phenomenal content? Magic touch with Adobe Aſter Effects, Premier Pro, and Photoshop?

That's me

Game Designer

A seasoned Game Designer with ambitious visions and actionable roadmaps to make them real? Know-how in balancing game economies and shipping games?

That's me

Backend Programmer

A self-driven Backend Programmer who prefers game backends efficient, secure and scalable? Familiar with C# and .Net Core and MySQL RDS databases?

That's me

Live Producer

An experienced Live Producer with inborn coordination skills? Background in games, eager to oversee their development?

That's me

2D Game Artist

A talented Game Artist with a mobile-first skill set? Strong portfolio of casual 2D game art?

That's me
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We are a passion-first game company where...

1 – Independency and responsibility go hand in hand

We trust our small, autonomous game teams with full decision-making power over their work. With a freedom to create whatever however, comes a responsibility to stand for the results in front of the whole company.

2 – The humble learn from every stumble

We trust each other being honest and having good intentions – staying humble in the ups, and constructive in the downs. Because to build a hit, we need to take one from time to time. We just don’t let it push us backwards but turn every failure into a step closer to success.

3 – Players show us what works in practice

We trust our players with validating our hypotheses. Falling in love with our own ideas is fine as long as players love them too. Phenomenality requires practicality: building an outlier doesn’t mean putting a square peg (game) into a round hole (market).


Three more things to check:

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