Our small teams are given full autonomy over their games.

2D Game Artist

A talented Game Artist with a mobile-first skill set? Strong portfolio of casual 2D game art?

That's me

Art Director

An accomplished Art Director with a strong creative vision? Hands-on skills and leadership to create impressive game visuals?

That's me

Game Designer

A seasoned Game Designer with ambitious visions and actionable roadmaps to make them real? Know-how in balancing game economies and shipping games?

That's me

Game Programmer

A self-driven programmer with a wide range of experience in game development? Equipped with some serious skills in #C and Unity?

That's me

Live Producer

An experienced Live Producer with inborn coordination skills? Background in games, eager to oversee their development?

That's me

Marketing Artist

A creative Marketing Artist who turns heads with phenomenal content? Magic touch with Adobe CC and experience with Unity?

That's me

Senior Game Artist

A versatile Game Artist with a sweet spot on mobile games? Mad skills with 3D software like Blender, Maya or 3DS Max?

That's me

Strategy and FP&A Lead

An analytical strategy and finance professional specialised in highly scalable products? Interested in games, especially the business side of them?

That's me

Open Application

A best-in-class game industry professional looking for new challenges? Visiting this page frequently hoping that one day there was a suitable opening for you?

That's me

Backend Developer

A self-driven Backend Developer who prefers game backends efficient, secure and scalable? Familiar with C# as well as .Net Core and MySQL RDS databases?

That's me
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We are a passion-first game company where...

1 – Independency and responsibility go hand in hand

We trust our small, autonomous game teams with full decision-making power over their work. With a freedom to create whatever however, comes a responsibility to stand for the results in front of the whole company.

2 – The humble learn from every stumble

We trust each other being honest and having good intentions – staying humble in the ups, and constructive in the downs. Because to build a hit, we need to take one from time to time. We just don’t let it push us backwards but turn every failure into a step closer to success.

3 – Players show us what works in practice

We trust our players with validating our hypotheses. Falling in love with our own ideas is fine as long as players love them too. Phenomenality requires practicality: building an outlier doesn’t mean putting a square peg (game) into a round hole (market).

Three more things to check:

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