Game Artist Helsinki

Are you an experienced Game Artist up for creating production-grade game art that enables stunning visual in-game storytelling?

Ready to join one of Europe's fastest growing game companies?

If yes, Metacore could be the right place for you

We are a Helsinki-based game company best known for our hit game Merge Mansion and our people-first company culture. Built on trust, our culture allows us to work autonomously, efficiently, and ambitiously. We have mutually agreed on five cultural norms to describe how we build trust and work as Metacore – you can find them here.

Our company’s mission is to entertain hundreds of millions of people for decades. Although we already entertain 40,000,000+ players worldwide and have grown into a team of 120+ game industry professionals in less than two years, we’re only getting started. That’s where we hope you come in: to define and create stunning game art and design for one of the games we are building.

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Location:

Helsinki, Finland

Relocation:

Relocating to Finland expected, full support provided

Remote work:

Hybrid model of office and remote work

Start date:

Flexible, ideally as soon as possible

Working language:

English

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Responsibilities

Game Artist plays a key role in defining the visual style, design, and overall look of one of our games to create visually stunning characters, assets, and environments that will win the hearts of players around the world. In practice, this means (at least) the following:

  • Working on the visual style, design, and overall look of the game, creating visually stunning characters, assets, and environments

  • Using ideas as your currency and manifesting them in a conceptually clear format

  • Contributing with fresh artwork ideas to use in communities and forums

  • Getting a good grasp of our current and future projects (including animation, community, and marketing), and helping to ensure that the mark we leave is always top notch

  • Respecting the story and understanding how visuals shape character personas, in-game ambience and unwritten cues of upcoming plot twists

  • Feeling comfortable working with programmers, community, and everyone else on a game team

  • 2D, 3D and/or UI art for mobile games is your trademark

Requirements

Every role is eventually shaped to match our unique passions, backgrounds and strengths. Here are some of the key skills and experience you should already have when joining Metacore as a Game Artist:

  • Knack for casual game art and a strong portfolio to prove it

  • Wide experience in game development projects and as a game artist

  • Ability to create versatile game art in high volumes while following an iterative approach to perfect your work

  • Comfortable with working by yourself, creating concept sketches, and sometimes even final renderings and animations

  • Work fluently with Unity and 2D software like Photoshop, Illustrator and/or similar

  • Experience in 3D art and background using 3D software the likes of Blender, Maya and/or 3DS Max is a plus

Sounds about right? Then let’s talk!

Apply

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Not sure yet?

About Metacore

Our company is formed by great teams and individuals. Together, we work rather as Metacore than for Metacore – aiming for the same goal of entertaining our audience with world-class mobile games. As Metacore, we’re much more than the sum of our skills, experiences and knowledge.

Metacore as a company

Our Culture

Metacore is the game company where players are the closest thing to a boss. In other words, our teams and individuals enjoy a lot of freedom and responsibility in their work. Everyone can find the optimal way for reaching their goals – as long as it respects our company culture.

Daily life at Metacore

Relocation

Metacore office is located in Helsinki, Finland – one of the world’s most vivid game hubs, inhabited by the world’s happiest people. We welcome game industry talents from all walks of life, around the world, and do our best to help them settle here.

Read more

Careers

Everyone in our team approaches mobile games with pure excitement. We play them and talk about them, but because that’s not enough, we also develop them. Read more about whom we hire and what our recruiting process is like.

Read More

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