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Visual Development Artist, Merge Mansion
We are a mobile game company, based in both Helsinki and Berlin, creating world-class entertainment by building a portfolio of hit games. Since our launch in 2020, our first chart-topping game Merge Mansion has been entertaining over 60 million players worldwide, and we have grown into a team of over 250.
Our mission is to entertain hundreds of millions of people for decades, with our games, and also through our creative marketing, community, and beyond – while having fun with it.
We’re ordinary people crafting extraordinary games with passion and ambition, united by our culture of trust, psychological safety and wellbeing.

We’re looking for an experienced Visual Development Artist with a strong Game and Concept Artist skillset, who can turn narrative and design briefs into visual concepts that are clear, appealing, and emotionally resonant. Joining the Merge Mansion team, you will collaborate closely with Art Leads, Game Designers, Narrative, and the Art team to bring Merge Mansion’s features, items, and environments to life. This role is ideal for someone who thrives at the intersection of game development and visual development, and wants to apply their creativity to story-driven live games to engage, delight and retain our players.
More about Metacore crafts: https://metacoregames.com/our-crafts
Responsibilities
- Creating visual development art and concept art for new gameplay features, events, items, and environments that effectively convey the desired look, feel, and mood of Merge Mansion
- Turning ideas into visuals by exploring a variety of design approaches and color schemes
- Aiding in the content pre-production and feature prototyping phases, working collaboratively with Designers, Narrative, UI/UX, and other artists
- Collaborating closely with internal and external Artists to brainstorm and provide feedback throughout the Art asset production process, ensuring the highest quality
Requirements
- Experience working in games and making informed, player-centric art decisions based on design, narrative, and product goals
- Ability to create versatile and iterative concept sketches and explorations in high volumes, both for individual assets and full visual game experiences
- Capability to take visual ownership of features, events, or small projects end-to-end – from early ideation and collaboration to moodboards, concept sketches, art feedback, and visual QA
- Mastery of art fundamentals and color theory, resulting in visually impactful and harmonious artwork
- Strong cross-disciplinary collaboration skills
In addition to these, it would be nice but not mandatory for you to have some of these as well:
- Familiarity with animation principles in UI or game features
- Familiarity with 3D software such as Blender, and Unity
- Experience with mentoring
- Prior experience working with outsource teams and giving actionable art feedback
- Portfolio including early stage visual development work or prototype stage artwork, so we see your skillset in portfolio evaluation stage
What We Offer
- Workplace where we aim high, without taking ourselves too seriously
- Autonomy and accountability with support to foster professional development
- Great opportunities to grow with the company
- Work-life balance and strong emphasis on wellbeing
- Approachable leaders with low ego
- Flexible hybrid workplace where people enjoy working at the office
Basics
- Location: Helsinki, Finland or Berlin, Germany
- Relocation: Relocating to Finland or Germany expected, full support provided
- Work model: Mix of office and remote work
- Working language: English

