Economy Designer, Merge Mansion Helsinki

Are you an experienced Game Designer up for designing and balancing game and feature economy of our hit game, Merge Mansion?

Ready to join one of Europe's fastest growing game companies?

If yes, Metacore could be the right place for you

We are a Helsinki-based game company best known for our hit game Merge Mansion and our people-first company culture. Built on trust, our culture allows us to work autonomously, efficiently, and ambitiously. We have mutually agreed on five cultural norms to describe how we build trust and work as Metacore – you can find them here.

Our company’s mission is to entertain hundreds of millions of people for decades. Although we already entertain 45,000,000+ players worldwide and have grown into a team of 160+ game industry professionals in less than three years, we’re only getting started. That’s where we hope you come in: to take ownership of Merge Mansion’s economy design and game balancing, ensuring all economy systems are consistent and continue to provide a great player experience.

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Location:

Helsinki, Finland

Relocation:

Relocating to Finland expected, full support provided

Remote work:

Hybrid model of office and remote work

Start date:

Flexible, ideally as soon as possible

Working language:

English

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Responsibilities

Economy Designer plays a key role in designing and balancing the core and feature-level game economy to enable us to provide a great player experience for Merge Mansion’s ever-expanding player base. In practice, this means (at least) the following:

  • Taking ownership of Merge Mansion’s economy for (new and existing) features, and designing and balancing features’ economy

  • Analyzing the progression systems of the game and using data to optimize the game economy

  • Developing predictive simulations to anticipate outcomes following content modifications

  • Supporting fellow game designers in creating economies for new features

  • Working together with Product Managers in translating high-level business metrics into game economy ones

Requirements

Every role is eventually shaped to match our unique passions, backgrounds and strengths. Here are some of the key skills and experience you should already have when joining Metacore as a Economy Designer, Merge Mansion:

  • Several years of experience as a Game Designer, with a focus on economy design

  • A background in working with live mobile games

  • Good grasp of game economy balancing in F2P games and its impact on game progression

  • Hands-on experience in A/B testing and a strong knowledge in spreadsheets

  • Logical thinking and a systematic approach to solving problems, complemented nicely by your passion for working with numbers and analyzing data

  • Basic understanding of analyzing key data with the ability to request certain visualization from the data team and comprehend statistical results

In addition to these, it would be nice but not mandatory for you to have these as well:

  • Previous experience with Unity

  • Previous experience in Data Analysis


Sounds about right? Then let’s talk!

Apply

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About Metacore

Our company is formed by great teams and individuals. Together, we work rather as Metacore than for Metacore – aiming for the same goal of entertaining our audience with world-class mobile games. As Metacore, we’re much more than the sum of our skills, experiences and knowledge.

Metacore as a company

Our Culture

Metacore is the game company where players are the closest thing to a boss. In other words, our teams and individuals enjoy a lot of freedom and responsibility in their work. Everyone can find the optimal way for reaching their goals – as long as it respects our company culture.

Daily life at Metacore

Relocation

Metacore office is located in Helsinki, Finland – one of the world’s most vivid game hubs, inhabited by the world’s happiest people. We welcome game industry talents from all walks of life, around the world, and do our best to help them settle here.

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Careers

Everyone in our team approaches mobile games with pure excitement. We play them and talk about them, but because that’s not enough, we also develop them. Read more about whom we hire and what our recruiting process is like.

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