Sounds about right? Then let’s talk!
Apply nowHelsinki
3D Environment Artist
We are a mobile game company, based in both Helsinki and Berlin, creating world-class entertainment by building a portfolio of hit games. Since our launch in 2020, our first chart-topping game Merge Mansion has been entertaining over 55 million players worldwide, and we have grown into a team of over 200.
Our mission is to entertain hundreds of millions of people for decades, with our games, and also through our creative marketing, community, and beyond – while having fun with it.
We’re ordinary people crafting extraordinary games with passion and ambition, united by our culture of trust, psychological safety and wellbeing.
We are looking for an experienced 3D Environment Artist to create visually striking and immersive environments for Merge Mansion. As part of Merge Mansion’s Central Art team, you will bring concepts and key art to life, using your expertise across all stages of 3D production and contributing to each step of the environment development process.
More about Metacore crafts: https://metacoregames.com/our-crafts
Responsibilities
- Creating and implementing high-quality real-time 3D assets, including textures and materials for environments, props, and items, ensuring adherence to the established art style and technical requirements
- Maintaining consistency of all assets throughout the game
- Working closely with the Art Lead, Concept Artists, Designers, and other game team members to understand the vision and requirements for the game's real-time 3D environments
- Communicating 3D production needs and progress to other disciplines involved
- Collaborating with Technical Artists and Programmers to integrate 3D assets into the game engine, resolving any technical challenges that may arise during the process
- Managing and maintaining 3D asset libraries and associated documentation, ensuring content is organized and up to date
- Contributing to the creative processes of external partners and outsourcing agencies by participating in brainstorming sessions, providing feedback, and evaluating their work
- Continuously working to improve workflows, pipelines, and production processes to increase efficiency and quality
- Staying informed on industry trends, tools, and techniques, consistently enhancing skills and knowledge to deliver state-of-the-art real-time visual experiences
Requirements
- Extensive experience as a 3D Environment or Game Artist, preferably in the mobile game industry
- Proficient in Blender
- Experience in UV mapping, texturing, shading, lighting techniques, trimsheets, and vertex painting
- Skilled in creating optimized real-time 3D assets
- Familiar with the Unity game engine and ideally experienced with Shadergraph
- Strong artistic skills with the ability to create visually appealing and cohesive 3D assets
- Adept at interpreting and translating rough sketches and key art into polished, visually engaging designs
- Solid understanding of perspective, composition, and color theory
- Good knowledge of optimization techniques for game assets, including managing polycount and texture atlases
- Proficient in Substance software packages
- Excellent communication skills, effectively articulating thoughts and questions to ensure clarity and understanding in decision-making processes
- Strong problem-solving skills and ability to collaborate effectively within a cross-disciplinary team
What We Offer
- Workplace where we aim high, without taking ourselves too seriously
- Autonomy and accountability with support to foster professional development
- Great opportunities to grow with the company
- Work-life balance and strong emphasis on wellbeing
- Approachable leaders with low ego
- Flexible hybrid workplace where people enjoy working at the office
Basics
- Location: Helsinki, Finland
- Relocation: Relocating to Finland expected, full support provided
- Work model: Mix of office and remote work
- Working language: English