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Game Economy Designer, Merge Mansion
We are a mobile game company, based in both Helsinki and Berlin, creating world-class entertainment by building a portfolio of hit games. Since our launch in 2020, our first chart-topping game Merge Mansion has been entertaining over 55 million players worldwide, and we have grown into a team of over 200.
Our mission is to entertain hundreds of millions of people for decades, with our games, and also through our creative marketing, community, and beyond – while having fun with it.
We’re ordinary people crafting extraordinary games with passion and ambition, united by our culture of trust, psychological safety and wellbeing.
![A metacorean walking down the stairs from work](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Fc48u5564%2Fmetacore-website%2Fc5f27267d0bb177adcb53a4da4da8d4b1ab6d22c-1920x1920.jpg&w=3840&q=80)
We are looking for an experienced Game Economy Designer to take ownership of designing and balancing the core and feature-level game economy of Merge Mansion. You will work with our feature teams and help us to continue providing a great player experience for Merge Mansion’s ever-expanding player base.
More about Metacore crafts: https://metacoregames.com/our-crafts
Responsibilities
- Taking ownership of Merge Mansion’s economy for (new and existing) features, and designing and balancing features’ economy
- Analyzing the progression systems of the game and using data to optimize the game economy
- Developing predictive simulations to anticipate outcomes following content modifications
- Supporting fellow game designers in creating economies for new features
- Working together with Product Managers in translating high-level business metrics into game economy ones
Requirements
- Several years of experience in game economy design
- A background in working with live mobile games
- Good grasp of game economy balancing in F2P games and its impact on game progression
- Experience in modeling the game economy of game features and simulating potential scenarios for different player segments
- Hands-on experience in A/B testing and a strong knowledge in spreadsheets
- Logical thinking and a systematic approach to solving problems, complemented nicely by your passion for working with numbers and analyzing data
- Basic understanding of analyzing key data with the ability to request certain visualization from the data team and comprehend statistical results
In addition to these, it would be nice but not mandatory for you to have some of these as well:
- Previous experience with
- Data Analysis
- game design
- Unity
What We Offer
- Workplace where we aim high, without taking ourselves too seriously
- Autonomy and accountability with support to foster professional development
- Great opportunities to grow with the company
- Work-life balance and strong emphasis on wellbeing
- Approachable leaders with low ego
- Flexible hybrid workplace where people enjoy working at the office
Basics
- Location: Helsinki, Finland or Berlin, Germany
- Relocation: Relocating to Finland or Germany expected, full support provided
- Work model: Mix of office and remote work
- Working language: English
![Metacoreans discussing culture](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Fc48u5564%2Fmetacore-website%2Fe38f7bab8fa12ead8c941c75009eefe08aeb40bc-1891x1891.jpg&w=3840&q=80)
![Metacoreans grabbing fruits off their kitchen table](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Fc48u5564%2Fmetacore-website%2Fe3da3d11a96a126f58b564c48f8a87e941887424-1920x1920.jpg&w=3840&q=80)