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Technical Artist
We are a mobile game company, based in both Helsinki and Berlin, creating world-class entertainment by building a portfolio of hit games. Since our launch in 2020, our first chart-topping game Merge Mansion has been entertaining over 55 million players worldwide, and we have grown into a team of over 200.
Our mission is to entertain hundreds of millions of people for decades, with our games, and also through our creative marketing, community, and beyond – while having fun with it.
We’re ordinary people crafting extraordinary games with passion and ambition, united by our culture of trust, psychological safety and wellbeing.
We are looking for an experienced Technical Artist to develop the game art pipeline and drive visual improvements from a technical perspective. You will define, evaluate and revamp existing content as well as create intuitive and scalable solutions to help us expand the game world of Merge Mansion. You will support game artists, designers and developers to work efficiently and effectively to deliver top quality 2D and 3D content for the game.
More about Metacore crafts: https://metacoregames.com/our-crafts
Responsibilities
- Working with and developing the existing art pipeline and tooling
- Identifying production improvement opportunities from a technical art perspective, helping foresight potential issues, and offering different solutions to solve them
- Establishing benchmarks and ways for game assets optimization
- Creating scalable solutions with a long-term focus for expanding Merge Mansion’s game world
- Collaborating closely with Artists, Designers and Developers
- Driving visual improvements from the perspective of technical art
- Maintaining technical documentation
Requirements
Every role is eventually shaped to match our unique passions, backgrounds and strengths. Here are some of the key skills and experience you should already have when joining Metacore as a Technical Artist:
- Previous experience working as a technical artist or in a similar cross-disciplinary role, and a good understanding of the technologies used in game development, especially graphics and tools
- Knack for troubleshooting and solving tricky technical problems as well as anticipating issues that might emerge when operating a live game product
- Strong Unity skills – you’re quick to digest existing code and feel comfortable using advanced Unity Editor features
- Experience in tooling for 3D software, such as Blender or Maya
- Scripting for example in Python or Javascript
- Proactive self-starter with a high sense of ownership
- Strong interpersonal and communications skills that enables you to cooperate with different people
In addition to these, it would be nice but not mandatory for you to know these as well:
- Understanding of rigging and the animation pipeline
- Experience with shaders
- Experience with Photoshop and/or Spine
What We Offer
- Workplace where we aim high, without taking ourselves too seriously
- Autonomy and accountability with support to foster professional development
- Great opportunities to grow with the company
- Work-life balance and strong emphasis on wellbeing
- Approachable leaders with low ego
- Flexible hybrid workplace where people enjoy working at the office
Basics
- Location: Helsinki, Finland
- Relocation: Relocating to Finland expected, full support provided
- Remote work: Hybrid model of office and remote work
- Start date: Flexible, ideally as soon as possible