Are you an experienced Technical Artist with a knack for innovating game art pipelines?

And stoked to build intuitive tools and scalable solutions?

If yes, you could be our Technical Artist

As a Technical Artist at Metacore, you and your team can freely define the best way for developing the game art pipeline – as long as it respects our company culture and finds a market fit. That calls for a highly proactive approach to handle tasks from anticipating and solving tricky technical problems to leveraging the cooperation of different team members.

Careers portrait

Responsibilities

  • You’ll develop and iterate on the Art pipeline

  • You’ll identify areas for technical art improvement, and help foresight issues with different solutions

  • You’ll create scalable solutions for expanding the game world of our titles

  • You’ll collaborate with Artists, Designers and Developers, to build intuitive tools

  • You’ll drive visual improvements from the perspective of technical art

Requirements

  • You have experience working as a technical artist and a good understanding of the technologies used in game development, especially graphics and tools

  • You can troubleshoot and solve tricky technical problems as well as anticipate what kind of issues might emerge when operating a live game product

  • You have strong Unity skills. Also, you’re quick to digest existing code and feel comfortable using it.

  • You’re a proactive self-starter with a high sense of ownership and inner motivation

  • You have strong interpersonal skills and can cooperate with different kinds of people

  • Your English is excellent, and thanks to your good communication skills, you’re comfortable using it in daily work

Join us?

Our journey has just begun, so you will have a great opportunity – and a great responsibility – in shaping how we go about improving game art from a technical perspective. We’re in this for the long haul, and if you’re ready to play a major role, we hope you join us early on.

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About Metacore

Metacore is formed by small game teams, each deciding which games to build, when to ship them, and when to pivot or kill them. As a company, we’re relatively small too. We’re going at 50 employees, and still growing fast.

Metacore as a company

Working at Metacore

Metacore is the game company where players are the closest thing to a boss. That gives a lot of independence and responsibility to our game teams and individuals. Together, we work as Metacore – not for or at Metacore.

Daily life at Metacore

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