- You’ll be working on the visual style, design, and overall look of our games, creating visually stunning characters, assets, and environments
- Your currency is ideas and you manifest them in a conceptually clear format
- You’ll contribute with fresh artwork ideas to use in communities and forums
- You’ll get a good grasp on our current and future projects (including animation, community, and marketing), and help to ensure that the mark we leave is always top notch.
- You feel comfortable working with programmers, community, and everyone else on a tightly knit game team
- 2D, 3D and/or UI art for mobile games is your trademark
- You’re comfortable with working by yourself, creating concept sketches, and sometimes even final renderings and animations
- Your work is production grade, outputting beautifully rendered 3D art
- You’ve got a proven background using 3D software the likes of Blender, Maya and/or 3DS Max and can tweak your work with Adobe Photoshop
- You appreciate great UI design and make sure it’s implemented in our games
- You’ve got previous projects under your belt in game development and as a game artist
Metacore is formed by small game teams, each deciding which games to build, when to ship them, and when to pivot or kill them. As a company, we’re relatively small too. Our headcount is currently 30+, and probably 40+ by the end of this year.
Working at Metacore
Metacore is the game company where players are the closest thing to a boss. That gives a lot of independence and responsibility to our game teams and individuals. Together, we work as Metacore – not for or at Metacore. These six points should give you a good hunch of what that means in practise.
Are you an accomplished Art Director with a strong creative vision? And with hands-on skills and leadership to create impressive game visuals?That's me
Commercial Product Lead, Merge Mansion
Are you a business-oriented product specialist who knows how to engage large consumer masses and efficiently operate a live game?That's me