In this key role, you would...
Build on the visual style, design, and overall look of our games, creating visually stunning characters, assets, and environments
Use ideas as currency and manifest them in a conceptually clear format
Work on all phases of the art pipeline from concept to 3D to game asset in engine
Get a good grasp of our current and future projects, and help to ensure that the mark we leave is always top notch
Feel comfortable working with programmers, community, and everyone else on a tightly knit game team
Develop 2D and 3D art for mobile games as your trademark
Which requires expertise like...
Previous project experience in game development and as a game artist, and having worked with and guided externals or outsourcers is a plus
Ability to work by yourself, creating concept sketches, and sometimes even final renderings and animations
Flair for creating production grade work, outputting beautiful 3D art and assets
Proven background using 3D software the likes of Blender, Maya and/or 3DS Max and can tweak your work with Adobe Photoshop
Knowing your way around Unity, and are used to working with shaders, vfx, and optimising performance
Our company is formed by great teams and individuals. Together, we work rather as Metacore than for Metacore – aiming for the same goal of entertaining our audience with world-class mobile games. As Metacore, we’re much more than the sum of our skills, experiences and knowledge.
Metacore is the game company where players are the closest thing to a boss. In other words, our teams and individuals enjoy a lot of freedom and responsibility in their work. Everyone can find the optimal way for reaching their goals – as long as it respects our company culture.
Metacore office is located in Helsinki, Finland – one of the world’s most vivid game hubs, inhabited by the world’s happiest people. We welcome game industry talents from all walks of life, around the world, and do our best to help them settle here.
Everyone in our team approaches mobile games with pure excitement. We play them and talk about them, but because that’s not enough, we also develop them. Read more about whom we hire and what our recruiting process is like.
Are you an ambitious Release Engineer up for steering how we deliver our software in the future? And ready to play your part in one of Europe’s fastest-growing game companies?That's me
Are you a creative Illustrator up for designing beautiful artworks for an audience of millions? And ready to play your part in one of Europe’s fastest-growing game companies?That's me