You’ll be working on the visual style, design, and overall look of our games, making sure our characters, assets, and environments are both coherent and visually stunning
You’ll take leadership of the artistic processes to make sure the vision is clear to your team of artists and work with the team on creating in game assets
You’ll oversee art tasks sent to outsource partners and manage communication between them and your team
You’ll be involved in our current and future projects (including animation, community, and marketing), and ensure that the mark we leave is always top-notch
You’ve got 8+ years of experience in game development and game art
You’ve got previous leadership projects under your belt in developing visual concepts and ideas
You’re comfortable with both leading a team of artists and working alone, creating concept sketches and final renderings and animations
You know how to give and receive constructive feedback and how to help your team members grow in their roles
You’ve got a proven background using Adobe Creative Cloud and Unity
Metacore is formed by small game teams, each deciding which games to build, when to ship them, and when to pivot or kill them. As a company, we’re relatively small too. Our headcount is currently 30+, and probably 40+ by the end of this year.
Working at Metacore
Metacore is the game company where players are the closest thing to a boss. That gives a lot of independence and responsibility to our game teams and individuals. Together, we work as Metacore – not for or at Metacore. These six points should give you a good hunch of what that means in practise.
2D Game Artist
Are you a talented Game Artist with a mobile-first skill set? And with a strong portfolio of casual 2D game art?That's me
Are you an accomplished Art Director with a strong creative vision? And with hands-on skills and leadership to create impressive game visuals?That's me